![]() The biggest one is the selection method of objects when interacting with locations up close during many of the puzzle moments. Despite those improvements the Switch version still utilized some design changes that still kind of bug me. This makes interacting with people and objects to be much more satisfying. The more realistic animations still are an improvement even to the Switch version. Syberia 2 does have some noticeable enhancements over the original game largely in the area of character animations. While I find Syberia best suited on PC its console versions have actually fared well with their translation to controller-based setups. For returning fans like me, some of us might miss the complexity of the original versions on console and PC. Much like the work done on the original titles’ Switch port some of the puzzles have received some streamlining to make the overall experience a bit more enjoyable to newcomers. Safe to say Syberia follows the tradition of its predecessor with puzzles making up the main method of story progression. What follows next…well I won’t spoil all the fun. What first starts out as a quest for Kate to get coal into the train for the long trek ahead becomes one of a more demanding one as Hans takes a turn for the worst. Of course, it isn’t as straight forward a task as one who has played the first game can attest to. Nearly right from the start you are faced with once again getting the train ready for departure. Syberia 2 kicks off with American lawyer Kate Walker, the aging yet brilliant inventor Hans Voralberg and the by-the-rules automaton Oscar as they arrive in the frontier town of Romansburg. So join me as I give my thoughts as Syberia 2 takes a journey on the system designed for going places. Even after 13 years, Syberia 2 is still the classic adventure that I remember playing growing up. Syberia 2 originally released 2 years after its predecessor and like the newly released Nintendo Switch port continues the story as Kate Walker as she starts a new chapter in her life. While many games out there have concurrent sequels none quite fits the aforementioned line quite like the Syberia franchise. This backtracking can be quite exhausting in an already slower paced game.In the grand scheme of adventure there is nothing better than a saga. For example, early on you need the help of a young girl to get a gate key… but she won’t appear with the balloon she needs until you’ve gone through all the dialogue options with every character in that section. Sadly, some areas aren’t quite so well defined. Most of the puzzles are very logical – for example in one part you must craft a candle, and this follows a logical order. The Syberia franchise is story-driven, but the main gameplay element are puzzles. The puzzles in Syberia 2 are the second biggest draw after the plot. Kate then needs to go save him and ensure that Hans makes his childhood dream come true. Along the way, Hans gets sick and the train that he and Kate Walker travel on is stolen. ![]() What transpires is an adventure throughout the snowy wastelands of the east as they set out to make this quest come true. Syberia of course being the last home of prehistoric mammoths. New York lawyer Kate Walker has found Hans Voralberg and, forgetting her life back home, has joined him on his quest to find the mythical land of Syberia. It’s all pretty basic but it works well unlike the first game, the mobile phone doesn’t really take that much of a role in this iteration. You have your inventory, your journal and the UI when you inspect and interact with items in the world. In terms of user interface players of the first game will feel at home. The game is relatively slow in its pacing and while in places that can be off-putting, for the most part it’s so that the player can fully enjoy the story and the world that has been crafted. She can interact with the people and the world around her and investigating different objects will unlock new areas, new clues and solve objectives. Clicking around the map will make Kate Walker head in that direction, double click to run. ![]() ![]() As a point-and-click, gameplay is as you would expect. More importantly, it means you don’t have to repeat the same sections and the flow of the plot isn’t spoiled as a result. While this may make it feel like the stakes aren’t high, it places the focus on the actual game itself. Like the first game, in Syberia 2, you can’t get stuck or die so there’s no need to worry about repeatedly saving.
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